To play multiplayer, you will need to host a server and set some specific settings.
The regular one is harder to download, but they are both great! The Prologue does have some updates (i.e Halloween update), and a prologue!Īs of the field offices, Toontown Offline has Sellbot Field Offices AND Lawbot Field Offices, for those of you who don't know, Lawbot Field Offices are owned by the Legal Eagles and there are 3 floors to this building. There is the regular one, and the Toontown Offline Prologue. There are 2 different versions to this server. You can set specific commands too (i.e having a max toon, unites, SOS cards, etc.). There are more stuff on this server than on ToonTown Rewritten, such as doodles, parties, and field offices. Toontown Offline is a SINGLE PLAYER private server, with the Toontown Rewritten engine. Thanks again for everything you toons do, and thanks for bearing with us as we continue to work on Semi-Open Beta.:earth_americas: A B O U T :earth_americas: As a thanks for all of the support this week, PlayTime schedules can now hold 30 toons at a time, and the PlayLine has received a boost as well! You might even see your wait time get cut in half. One day, a day very soon, you'll be getting to experience it too if you haven't already! We've watched them on a first-hand experience, and it's a really great feeling both to experience and to watch. Think about all of the people who have made it to the front of the line, and what it would be like in their shoes.
It's just an amazing feeling to watch someone's first reaction when playing Toontown for the first time in nearly a year - and for some veteran players who missed the closing, even longer! Even if you're having trouble getting in game, don't sweat about it. It's going to be a while before we can call it perfect - but lucky for you, it's about to get a little bit closer!ĭespite the issues, thousands of toons have already gotten in-game to Toontown Rewritten and we've spoken to many of them. We've been pulling our hair out all week, but finally, the issues are beginning to subside! As we originally said, the Semi-Open Beta system is completely experimental and we expected issues with it. Sadly, as many have experienced, it also cuts out connections to the PlayLine. When the webserver goes down, so does the account server, which cuts off connections to the game. It's just amazing how many people are trying to play.) As word got out about Semi-Open Beta, however, you absolutely pummeled the servers! (Which we're actually pretty proud of as well. We've never had a problem with our webserver in the past, as it can generally hold up with the amount of people visiting our site. The problem arose in something we overlooked, and definitely shouldn't have: Our webserver. We were really impressed with how the servers held out, and things were going swimmingly! We spent quite a long time making sure our game servers were geared up and ready to go - and they certainly were! On the first day of Semi-Open Beta, we had hundreds of testers playing at once without any issues whatsoever. You see, when planning Semi-Open Beta, as we said, we knew it was going to be big. The root of all of the problems lately has been because of the web server. We knew it would have some problems, and we did our best to prepare for them. Now, we know the system is far from perfect. In fact, there are so many of you trying to play that you've managed to take down our entire website on multiple occasions! And yeesh, you don't even want to see our hosting bill because of it. Seriously, thank you! We knew that Semi-Open Beta was going to be huge, but we really had no idea the community outreach would become THIS huge.
Turns out we lied, because we actually know exactly where to start: A thank you. Boy, we really don't know where to start! I think we can all agree that any of the dedicated PlayTime watchers (Including ourselves!) have all lost a little bit of sanity and sleep these past few days.